Together as a group we have built a fair number of pieces of software, some of which we are making available here.
is code for deforming surfaces in R3 without degrading texture or mesh quality, based on
is code and an interative GUI for computing vector fields on surfaces with a prescribed set of singular points, based on our paper on
Circle Patterns Parameterization Implementation
contains the code and its documentation associated with our paper on
Discrete Conformal Mappings via Circle Patterns
Shaded Line Drawing under OpenInventor
. Gary Wu's project in CS 174 was the implementation of shaded line drawing using the texture mapping hardware. The software extends OpenInventor.
Fair Surface Design
. John Reese built a surface editor based on the ideas of Gabriel Taubin as yet another example of a CS 174 project.
. This is an interactive global alignment tool which we use for the 3DP class.
. Michael Astle (with the help of many before him) has built a tool for spherical wavelet data processing currently used for astrophysics research.
Progressive Geometry Compression
contains the code associated with our
of the same name. Try out our IE
to view compressed models online.
Dual Quadrilateral Subdivision
is demonstrated in a code primarily written by Jianhui Zhang as a teaching tool for the
Siggraph Course on Subdivision for Modeling and Animation
low-discrepancy sequence library
written by Ilja Friedel and Alexander Keller provides fast sample-point generators for the quasi-Monte Carlo and randomized quasi-Monte Carlo methods of integration.
. Jeff Bolz wrote a fast subdivision demo and library using the techniques described in
Rapid Evaluation of Catmull-Clark Subdivision Surfaces
Check out models obtained with our
Eitan Grinspun wrote a simple
Automatic Differentation library
that was used to easily build an implicit solver for
Copyright © 1998 - 2012 Peter Schröder
Last modified: Wed Feb 13 2012