Together as a group we have built a fair number of pieces of software,
some of which we are making available here.
SpinXForm is code for deforming surfaces in R3 without degrading texture or mesh quality,
based on spin transformations.
Comb is code and an interative GUI for computing vector fields on surfaces with a prescribed set of singular points,
based on our paper on trivial connections.
Shaded Line Drawing
under OpenInventor. Gary Wu's project in CS 174 was the implementation
of shaded line drawing using the texture mapping hardware. The software
extends OpenInventor.
Fair Surface
Design. John Reese built a surface editor based on the ideas of
Gabriel Taubin as yet another example of a CS 174 project.
3dpalign. This is an interactive global alignment tool
which we use for the 3DP class.
Spherical Wavelets. Michael Astle (with the help
of many before him) has built a tool for spherical wavelet data processing
currently used for astrophysics research.
The low-discrepancy sequence library written
by Ilja Friedel and Alexander Keller provides fast sample-point generators
for the quasi-Monte Carlo and randomized quasi-Monte Carlo methods of
integration.