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~
- a -
abs() :
Vector3
addEdge() :
Mesh
addFace() :
Mesh
addVertex() :
Mesh
allocateMosekArrays() :
EnergyMinimization
,
AnglesOptimization
AnglesOptimization() :
AnglesOptimization
assignData() :
Vertex
,
Edge
- b -
buildSparsityForHessian() :
CirclePattern
- c -
checkGaussianCurvature() :
Mesh
checkManifold() :
Mesh
checkVertexConection() :
Mesh
Cl2() :
CirclePattern
Cl2TStar() :
Edge
clear() :
Mesh
clearMosekArrays() :
EnergyMinimization
,
AnglesOptimization
computeEdgeLengthAndAngles() :
Layout
computeGradient() :
CirclePattern
computeHessian() :
CirclePattern
computeInitAngles() :
Mesh
computeLengths() :
Mesh
computeMeshInfo() :
Mesh
copy() :
Vector3
cosTheta() :
Edge
crossProduct() :
Vector3
cutAlongEdge() :
Mesh
- d -
doSolve() :
EnergyMinimization
,
AnglesOptimization
dot() :
Vector3
- e -
e1() :
Vector3
e2() :
Vector3
e3() :
Vector3
edge() :
Mesh::EdgeIterator
,
Face::EdgeAroundIterator
,
Vertex
,
Face
Edge() :
Edge
edge_comp() :
Mesh::edge_comp
edge_out() :
Vertex::EdgeAroundIterator
EdgeAroundIterator() :
Vertex::EdgeAroundIterator
,
Face::EdgeAroundIterator
EdgeIterator() :
Mesh::EdgeIterator
edgeIterator() :
Mesh
end() :
Vertex::EdgeAroundIterator
,
Mesh::EdgeIterator
,
Mesh::HalfEdgeIterator
,
Mesh::VertexIterator
,
Mesh::FaceIterator
,
Face::EdgeAroundIterator
EnergyMinimization() :
EnergyMinimization
evaluateEnergy() :
CirclePattern
- f -
Face() :
Face
face() :
Mesh::FaceIterator
,
Face::EdgeAroundIterator
,
Edge
faceAt() :
Mesh
FaceIterator() :
Mesh::FaceIterator
faceIterator() :
Mesh
find() :
Mesh::HalfEdgeIterator
finishMesh() :
Mesh
fTheta2() :
CirclePattern
fThetaPrime2() :
CirclePattern
- g -
getValence() :
Vertex
- h -
half_edge() :
Mesh::HalfEdgeIterator
HalfEdgeIterator() :
Mesh::HalfEdgeIterator
halfEdgeIterator() :
Mesh
- i -
IEEEremainder() :
CirclePattern
ImLi2Sum() :
CirclePattern
isBoundary() :
Vertex
,
Edge
iterator() :
Vertex
,
Face
- l -
Layout() :
Layout
layoutMesh() :
Layout
linkBoundary() :
Mesh
- m -
Mesh() :
Mesh
minimize() :
EnergyMinimization
movePatches() :
Layout
- n -
negate() :
Vector3
norm() :
Vector3
normalize() :
Vector3
numBoundary() :
Mesh
numEdges() :
Mesh
numFaces() :
Mesh
numVertices() :
Mesh
- o -
ones() :
Vector3
operator *() :
Vector3
operator *=() :
Vector3
operator!=() :
Vector3
operator()() :
Mesh::edge_comp
operator+() :
Vector3
operator++() :
Vertex::EdgeAroundIterator
,
Mesh::EdgeIterator
,
Mesh::HalfEdgeIterator
,
Mesh::VertexIterator
,
Mesh::FaceIterator
,
Face::EdgeAroundIterator
operator+=() :
Vector3
operator-() :
Vector3
operator--() :
Mesh::EdgeIterator
,
Mesh::HalfEdgeIterator
,
Mesh::VertexIterator
,
Mesh::FaceIterator
operator-=() :
Vector3
operator/() :
Vector3
operator/=() :
Vector3
operator=() :
Vertex
,
Vector3
operator==() :
Vector3
operator[]() :
Vector3
oppositeVertex() :
Edge
optimize() :
AnglesOptimization
- p -
print() :
Vector3
ProgramOptions() :
ProgramOptions
putFaceFrom() :
Layout
- r -
readCON() :
Mesh
readCONE_VERT() :
Mesh
readCUT_EDGES() :
Mesh
readOBJ() :
Mesh
reset() :
Mesh::EdgeIterator
,
Mesh::HalfEdgeIterator
,
Mesh::VertexIterator
,
Mesh::FaceIterator
,
Face::EdgeAroundIterator
- s -
setDataStructres() :
EnergyMinimization
,
AnglesOptimization
setTheta() :
Edge
sinTheta() :
Edge
- t -
tanHalfTStar() :
Edge
theta() :
Edge
- v -
validCuts() :
Layout
Vector3() :
Vector3
vertex() :
Vertex::EdgeAroundIterator
,
Mesh::VertexIterator
,
Face::EdgeAroundIterator
,
Edge
Vertex() :
Vertex
vertexAt() :
Mesh
vertexIterator() :
Mesh
VertexIterator() :
Mesh::VertexIterator
- w -
writeCON() :
Mesh
writeOBJ() :
Mesh
writeVT() :
Mesh
- x -
x() :
Vector3
- y -
y() :
Vector3
- z -
z() :
Vector3
- ~ -
~AnglesOptimization() :
AnglesOptimization
~EnergyMinimization() :
EnergyMinimization
~Layout() :
Layout
~Mesh() :
Mesh
Generated on Sat Jun 3 13:33:42 2006 for CirclePatterns by
1.4.5